![]() I could run this game on a Pentium E6600 and Intel GMA 4500, there's absolutely no reason you should be having issues. RAM: 2GB DDR3 1333MHz Update your drivers. My PC config in a nutshell is this anyway: I would really appreciate some help here. I'm not sure, I'm just not familiar with QL console commands.ĭoes any of you use or know a well-tried, 100% legit fps config? I want to play 100% clean, and they might contain some unclean settings. I googled and found some, but I'm not sure what those files really contain. The Ultimate Quake Live Guide By 4Y7akumo This is a broad guide that should have something to help all levels of player, from absolute beginner to pro level players. I'm looking for a legit fps configuration, which maybe could help a little. So I set everything to low, set the lowest resolution, but the fps was still max 20. My laptop has a horrible graphics card (if you even can call it a graphics card.). It was fun, but the sad thing was, that I had really low fps (max 20). So I set everything to low, set the lowest resolution, but the fps was still max 20. Yesterday was the first time I played this game. Originally posted by NoriZ:Yesterday was the first time I played this game. It was pretty popular back in Quake 3s day, lower graphical textures became one colour/blur and you could ID enemies way quicker. Additionally, it helps identify enemies better. As mapamapa pointed out, if you are currently only in the 20-40 fps range with a low resolution, you probably won't be able to reach something like a solid 125 fps. No so much the visual appeal, more for getting a large FPS boost and input lag reduced. ![]() If there are a lot of players present, lowering the impact sparks/mark stuff should help a bit. The biggest benefits should come from lowering resolution and disabling special effects like bloom, lightmap, etc. You can also try disabling some weapon related effects:Ĭg_impactsparks 0 (these are pretty redundant anyway if you have the dmg numbers enabled)Ĭg_impactmarktime (decrease could help if many players are present)Ĭg_marks 0 (probably not worth it as the marks might provide useful in-game info?)Ĭg_railtrailtime (decreasing this value will help, but only if many rails are fired in relatively short succession - instagib or any map that is rail heavy like the longest yard)Ĭg_screendamage 0 (probably doesn't help, but I'd turn it off anyway :))Ĭg_drawgun 0 (again probably doesn't help)Ĭg_muzzleflash 0 (again again probably doesn't help)Ĭg_smoke* (a few start with this and are related to the smoke trail on grenades and rockets - decreasing some of these values could help if there is a lot of spam) R_fastsky 1 (can't see through some teleporters with this) R_lodbias (only used for player models? - usually it's used to manipulate player models to fit the hitboxes better) R_picmip (anything > 0, probably more visual though) Some of the ones that come to mind atm are: Although most will not have time to chat with colors, many like to implement it using chatbinds.If you want to tinker a bit, you can refer to a console guide (like ) and look through some of the "r_" cvars. (It is impossible to change your nickname in Quake Live, but you can add colors! So don’t bother trying a different name, Quake Live will not accept it.)Ĭolored text messages also works in general ingame chat. Or just change the nickname colors directly in the console (( Press ` under Esc )) You can set the colors in your name manually by editing your Quake Live config: Each color has its own number and by using a ^ you can tell Quake to interprete what follows in that color. This is something very easy as all it requires is the addition of color codes. Veteran Quake players know all about it, but many new players wonder how to have colors in the Quake Live nickname and clantag.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |